VRCEmoteManager
- ダウンロード商品Unity Package¥ 700
- ダウンロード商品Support Files (Donation / Same Files)¥ 1,500
VRCEmoteManager is an Editor Tool that turns adding emotes to your avatar into a simple task. Just drag any motion data clip into the script under the root of your avatar and your emotes will be added to your menu on avatar upload. You can also add AudioClips to your emotes. This tool will generate the required animation clips, toggles, contacts, objects, buttons, toggles and submenus while keeping your original files untouched. You can enable extra fun features, like Sync Emotes, Animation Speed, Audio Pitch changes based on speed, Decimating Keyframes, Audio Filters, etc... Everything is customizable, from parameters, to menu controls, icons and labels. This tool can also generate portable prefabs for popular tools like Modular Avatar or VRCFury. NOTE: This asset requires Unity 2022 and the VRChat SDK3 for Avatars.
Terms of Use / 利用規約
- Redistribution of this data is prohibited. - The author is not responsible for any damage, or loss caused by this asset. - Use in VRChat for pedestals and clonable public avatars is allowed. - You are allowed to distribute the files generated by this tool for prefab creation or distribution of other models without bundling or redistributing the tool itself. 【Terms of Use】 This asset is released under the UV License. For the full text of the rules, please refer to the following URL. https://uv-license.com/en/license?utf8=%E2%9C%93&pcu=true
Recommended Motion Creators
https://phmotionworks.booth.pm https://thedao77.booth.pm
Changelog
* v1.0.10 - Added customizable 'Transition Duration' to the intro motions. - Added 'Delay In Seconds' option for each emote audio settings. * v1.0.9 - Fixed tool cloning the Action layer to the FX layer when using 'Modular Avatar'. - Fixed upload fail when no Expression Parameters is set in the Avatar Descriptor. * v1.0.8 - Added BlendTree asset creation under "Create/VRChat/Emote Manager/Blend Tree" - Added 'Append Emote ID' to build settings, you can use this to see the IDs of your emotes and use it to trigger emotes manually with OSC or animator logic. - Custom Sync IDs now use a different tag called "Friend Sync Tag", customize this tag under 'Build Settings' - Fixed 'Decimate Emote' option, it works now. YAY! - Fixed IK not being disabled on outro animations. - Fixed VRChat scale constraint not retaining values and making Sync Emotes more like De-Sync Emotes. * v1.0.7 - Added support for new VRChat constraints for the Emote Sync feature. - Added "Custom Sync ID" for Emote Sync. This allows you to have a static location for a selected emote, so you can sync it with your friends even when they have a different emote list. - Added button to toggle the Audio Pitch effect when using the speed slider. - Fixed audio pitch not applying to custom audio sources assigned to an individual emote. - Fixed emote sync enabling the attached objects while the remote users plays a different emote. - Fixed build failing when the custom icon max resolution was higher than 256 pixels. * v1.0.6 - Fixed locomotion not restoring after playing an emote. - This was an issue caused by a previous fix for GoGoLoco. - GoGoLoco should be detected properly now. * v1.0.5 - Audio clips 'Load In Background' option will now be automatically enabled at upload. - This makes it so you don't have to enable it to prevent build fails for this reason. - Speed radial 'Open' parameter is now available when 'Separated Speed Slider' is enabled. - Fixed GameObjects dragged from the scene not being able to be dropped on 'Enable Objects' * v1.0.4 - Fixed problems with GoGoLoco emote controls. ? - If you weren't affected by this you can keep using the previous version. * v1.0.3 - Implemented Localization support for multiple languages. - Added English Localization. (Default) - Added Spanish Localization. - You can contribute other languages in the github repo below. - https://github.com/ChrisFeline/VRCEmoteManager-Localization - Improved compatibility with VRCFury. - Fixed VRCFury Tracking Control stuttering. - Fixed max value on "Play Random Emote" - Added extra transitions option to trigger emotes under certain conditions and parameters specified by the user. - Added Creator Companion custom package support. * v1.0.2 - Improved compatibility with GoGoLoco. * v1.0.1 - Fixed Drag and Drop operation errors. * v1.0.0 - Initial release.